Effective stacks / HUSNG HUD

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Effective stacks / HUSNG HUD

Postby Polycarpus » Fri Aug 12, 2011 8:09 am

It might already be on the forum somewhere, but could somebody tell me how I can have the effective stacks (in BB) displayed in my HUD?
It's for HUSNG so I don't care if it's the effective stack per player, or just the real effective stack (from the player with the least amount of chips).

Also, I made a custom HUD for HUSNG, if somebody is interested to try it out, feel free. And give me some feedback if you do.

Screenshot [ img ]
Download http://www.2shared.com/file/dRMf_5TF..._-_HUSNG2.html
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Re: Effective stacks / HUSNG HUD

Postby WhiteRider » Fri Aug 12, 2011 8:17 am

I don't think it will be possible to show the current effective stack in the HUD. The closest you can get is to use the "Live Stack in BB" stat (available for free download from the "Get More" section, uploaded by me) which will show the current stack in BB for both players. Heads-up it shouldn't be too tricky to work out what the effective stack is from that. You could even put that stat in a separate group on it's own and position the group in the same place on the table (next to each other I mean) for all seats so that you have them all together to see at a glance - that might make it easier to pick out the lowest value.
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Re: Effective stacks / HUSNG HUD

Postby Polycarpus » Fri Aug 12, 2011 8:35 am

Live stack in BB seems just perfect to me, thx for the quick reply.
Where can I find the explanation about implementing a downloaded stat?
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Re: Effective stacks / HUSNG HUD

Postby Polycarpus » Fri Aug 12, 2011 9:17 am

Ok figured it out.
Stat seems to work fine, just a bit slow from time to time.
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Re: Effective stacks / HUSNG HUD

Postby WhiteRider » Fri Aug 12, 2011 10:19 am

"Live" stats are based on information from the end of the previous hand, and should update along with normal stats once the hand has been imported.
See the Tutorial: Custom Reports and Statistics for more information on custom stats, including live stats.
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